# Tokenomics

<figure><img src="https://1349998812-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FEo5RsGFQt13WWGRQCpQq%2Fuploads%2FCE6h0COLRGPkD10XqCoi%2F006315f0312a651358011d0283783d6.jpg?alt=media&#x26;token=2b048fec-33e2-4392-aed1-6d622fec465b" alt=""><figcaption></figcaption></figure>

**Within Petoshi, we have $PETOSHI and $Gift tokens.**\
\
$PETOSHI is an on-chain token, valuable for key actions, while $Gift, an in-app token, simplifies most in-game activities. This design offers a straightforward and enhanced experience, with $Gift handling daily game functions efficiently.

## $PETOSHI Token

* **Token Contract:** 0x15bD262ede6E8aA04b2361a1Df697adF1Cf40e75
* **Role:** Project token.
* **Utility:** Used for purchasing pets, secondary market investment, and governance rights.
* **Lending:** Users can use ETH for corresponding ratio lending of $PETOSHI; ETH can be returned at any time to redeem the same amount of $PETOSHI.
* **Estimated Yield:** 4%.
* **Fees:** 1% claim fee on Blast. Users cannot withdraw principal and earnings before deployment; functions will be opened synchronously after deployment.

## $GIFT Token

* **Role:** Game token.
* **Utility:** Used for purchasing in-game items, feeding pets, Level up, etc.
* **Exchange:** $GIFT can be exchanged for $PET. ratio is 10:1
* **Staking:** Users can stake ETH to get $Gift. For example, staking $1,000 worth of ETH grants 10,000 $GIFT tokens. Staked ETH can be used for further staking on the Blast network.
* **Fees:** 0.10% lending fee; 0.10% exchange fee.
* **Queue Mechanism:** A maximum of 10,000 $Pet tokens can be exchanged per day.

<figure><img src="https://1349998812-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FEo5RsGFQt13WWGRQCpQq%2Fuploads%2Fi140RglWoeBLYD0Onp61%2F68fee0739c78f4c38c4974d04a814de.jpg?alt=media&#x26;token=9175d53f-1285-4f6a-b7a2-3d0f9700b10c" alt=""><figcaption></figcaption></figure>

### Pet Parameters

* Pets are categorized into five rarity levels: Common, Rare, Protected, Treasure, and Worldclass.
* The probability of a pet appearing is based on its rarity level.
* Pets have different levels, upgrade requirements, production rates, and consumption rates.

### Interaction and Release

* while Common Pets start producing at level 5, others can start producing immediately.\
  Early release can be done in batches.
* There are planned moving and clicking interaction actions for rare pets and specific interaction actions for extremely rare pets.

This tokenomics structure aims to create a balanced and engaging ecosystem for players, incentivizing participation and investment in the game.

<table><thead><tr><th width="243">Description of Token Use</th><th width="140">Description</th><th>Percentage</th></tr></thead><tbody><tr><td>VC Seed</td><td>5% TGE, 12 month vesting</td><td>3.00%</td></tr><tr><td>SeriesA (Raised/Closed)</td><td>7% TGE, 12 month vesting</td><td>4.00%</td></tr><tr><td>SeriesB (Raised/Closed)</td><td>10% TGE, 12 month vesting</td><td>16.00%</td></tr><tr><td>Launchpd/kol</td><td>15% TGE, 6 month vesting</td><td>4.00%</td></tr><tr><td>Play to Earn</td><td>24 month vesting</td><td>56.00%</td></tr><tr><td>Liquidity/DEX LP/CEX Campaign</td><td>50% TGE, 5 month vesting</td><td>7.00%</td></tr><tr><td>Airdrop/community treasury</td><td>1 month cliff, 5 month vesting</td><td>5.00%</td></tr><tr><td>Team</td><td>0% TGE, 6 month cliff, 12 month vesting</td><td>5.00%</td></tr></tbody></table>

<br>
